Bump ReactiveUI from 13.2.18 to 13.3.1#9
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Bumps [ReactiveUI](https://github.com/reactiveui/reactiveui) from 13.2.18 to 13.3.1. - [Release notes](https://github.com/reactiveui/reactiveui/releases) - [Commits](reactiveui/ReactiveUI@13.2.18...13.3.1) Signed-off-by: dependabot[bot] <support@github.com>
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Superseded by #10. |
tznind
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Feb 25, 2023
…2375) * Changed ansi esc sequence used on exit. * Changed ansi esc sequence used on exit. * Improves HeightAsBuffer although currently only works on Windows. * Fixes gui-cs#2267. Toplevel.EnsureVisibleBounds throws an exception if border is null. * Changing comment as requested. * Fixes indentation. * Seems not needed for now, maybe some update, comment for now. * Renamed HeightAsBuffer to EnableConsoleScrolling and made it obsolete. * Add comment on remarks for EnableConsoleScrolling. * merged @BDisp's EnableConsoleScrolling PR * Fixes buffer for Windows Terminal. * Fixes issue in Windows Terminal on resizing causing some lines not be drawing after exceptions. * merge #9 * merged #9 * use ESC [ ? 1047 * Tweaks with new esc codes * Fixed curses driver to not nuke scroll buffer and to resize properly * merge * Cleand up netdriver escape codes * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed merge issue and spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed build error * removed old comments * Resolving merge conflicts. * Ensuring reset the EnableConsoleScrolling. * Changing from HeightAsBuffer to EnableConsoleScrolling. * Done requested changes. * Reformatting. * Rename to EscSeqReqStatus. * Removing Console.Out.Flush (); --------- Co-authored-by: Charlie Kindel <tig@users.noreply.github.com> Co-authored-by: Tig Kindel <tig@kindel.com>
tznind
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May 7, 2023
…2375) * Changed ansi esc sequence used on exit. * Changed ansi esc sequence used on exit. * Improves HeightAsBuffer although currently only works on Windows. * Fixes gui-cs#2267. Toplevel.EnsureVisibleBounds throws an exception if border is null. * Changing comment as requested. * Fixes indentation. * Seems not needed for now, maybe some update, comment for now. * Renamed HeightAsBuffer to EnableConsoleScrolling and made it obsolete. * Add comment on remarks for EnableConsoleScrolling. * merged @BDisp's EnableConsoleScrolling PR * Fixes buffer for Windows Terminal. * Fixes issue in Windows Terminal on resizing causing some lines not be drawing after exceptions. * merge #9 * merged #9 * use ESC [ ? 1047 * Tweaks with new esc codes * Fixed curses driver to not nuke scroll buffer and to resize properly * merge * Cleand up netdriver escape codes * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed merge issue and spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed build error * removed old comments * Resolving merge conflicts. * Ensuring reset the EnableConsoleScrolling. * Changing from HeightAsBuffer to EnableConsoleScrolling. * Done requested changes. * Reformatting. * Rename to EscSeqReqStatus. * Removing Console.Out.Flush (); --------- Co-authored-by: Charlie Kindel <tig@users.noreply.github.com> Co-authored-by: Tig Kindel <tig@kindel.com>
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Bumps ReactiveUI from 13.2.18 to 13.3.1.
Release notes
Sourced from ReactiveUI's releases.
Commits
b84fb67feature: Add record base C# 9 (#2751)9f05e4abuild(deps): bump Acr.UserDialogs in /integrationtests (#2747)c696b19build(deps): bump Xamarin.AndroidX.Fragment from 1.3.2 to 1.3.3 in /src (#2746)eed8718fix: Correct BindCommand Nullability Annotations (#2745)740ae1abuild(deps): bump Xamarin.AndroidX.RecyclerView in /src (#2740)a2afb1ebuild(deps): bump DiffEngine from 6.6.1 to 6.7.0 in /src (#2741)d2f9f93Remove System.ValueTuple package dependency from net472 target framework. (#2...de9882fbuild(deps): bump Nerdbank.GitVersioning from 3.4.190 to 3.4.194 in /src (#2737)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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